Utilising the TyFlow system in 3DS Max, I simulated a mirror breaking. This process involved a combination of Voronoi fracture with carefully controlled physical forces. When a hammer hit the mirror, it triggered a Voronoi fracture, breaking the glass into shards. I compounded this fracturing with other events I designed using conditions such as velocity or proximity from the ground, breaking the glass further to create a realistic effect. I iterated on this with a fine particle spray made using pArray.
For the Unity component, I used the Mirror framework to build a client-server multiplayer environment allowing players to interact with rigid-body physics.
For the Unity component, I used the Mirror framework to build a client-server multiplayer environment allowing players to interact with rigid-body physics.
Final rendered video of my TyFlow effect

Node diagram of my TyFlow effect
Previs of my TyFlow effect
Unity Screenshot


