Mirror Break

BSc Projects:
ISD3-A
2019
Grade A5 (First)
Utilising the TyFlow system in 3DS Max, I simulated a mirror breaking. This process involved a combination of Voronoi fracture with carefully controlled physical forces. When a hammer hit the mirror, it triggered a Voronoi fracture, breaking the glass into shards. I compounded this fracturing with other events I designed using conditions such as velocity or proximity from the ground, breaking the glass further to create a realistic effect. I iterated on this with a fine particle spray made using pArray.

For the Unity component, I used the Mirror framework to build a client-server multiplayer environment allowing players to interact with rigid-body physics.

 

Final rendered video of my TyFlow effect


My TyFlow Effect
Node diagram of my TyFlow effect
 



Previs of my TyFlow effect


Unity Screenshot







About Me:
AHRC-funded Doctoral Researcher -Hacking the Big Smoke: Alternate Reality and London’s Archaeology

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