Utilising the TyFlow system in 3DS Max, I simulated a mirror breaking. This process involved a combination of Voronoi fracture with carefully controlled physical forces. When a hammer hit the mirror, it triggered a Voronoi fracture, breaking the glass into shards. I compounded this fracturing with other events I designed using conditions such as velocity or proximity from the ground, breaking the glass further to create a realistic effect. I iterated on this with a fine particle spray made using pArray.
For the Unity component, I used the Mirror framework to build a client-server multiplayer environment allowing players to interact with rigid-body physics.
For the Unity component, I used the Mirror framework to build a client-server multiplayer environment allowing players to interact with rigid-body physics.
Final rendered video of my TyFlow effect
![My TyFlow Effect](https://freight.cargo.site/t/original/i/925da61eed29b407ac6cd3705410eb6996adb5cf323ba985de6c6c760f0a42ff/TyFlow-Breakdown.png)
Node diagram of my TyFlow effect
Previs of my TyFlow effect
Unity Screenshot
![Concept for multiplayer interactions](https://freight.cargo.site/t/original/i/415c2a0a41d8c9bba0404595bcebe79a163186aa40fc45c9c7766223a12d2799/Multiplayer.png)
![Concept painting of mirror](https://freight.cargo.site/t/original/i/8b67fea31189f8a89cf6b446211ce780860e0e0c0745ad834bd193479e9182cc/Mirror.png)
![Concept image of hammer](https://freight.cargo.site/t/original/i/d3a1ce6af27eee6734bcf54bdda1d71320432bb773e69fa02c13f8f5c6dcd5d6/Club-Hammer.png)