About Me:
I am an immersive systems designer based between York, London, and North East Fife. I am fascinated by the challenge of creating new narrative forms for diverse audiences using currently emerging technologies.
I have developed prize-winning virtual environments that exploit the storytelling potentials of immersive media to explore relationships between technology, remembrance/forgetting, participation, ecology and the built environment.
In July 2022, I graduated with a First from the first cohort of the BSc in Immersive Systems Design at The Glasgow of Art. My practice combines this rigorous technical foundation in the craft and science of 3D modelling and XR development, interdisciplinary research skills in heritage, science and design, and design thinking.
In September 2022, I joined Buro Happold in London as a Geospatial 3D Web Mapping & Game Developer. At BH, I was lead writer on successful multi-million pound bids for Digital Twin contracts around the world, developed innovative new procedural rendering methods for an Epic MegaGrants-funded Digital Twin in Unreal Engine, and was Lead UX Researcher and Designer on two major contracts in the UK and Saudi Arabia.
Since September 2023, I have been pursuing an AHRC-funded Collaborative Doctoral Partnership with Museum of London Archaeology and the University of York. My project title is: Hacking the Big Smoke: Alternate Reality and London’s Archaeology. I am using Alternate Reality Games to collaboratively explore the archaeology of London’s hidden rivers. I am supervised by Colleen Morgan and Debbie Maxwell at York, Stuart Eve at Wessex Archaeology, and Jess Bryan at MOLA.
Download Full CV
Email: maxwardle@protonmail.com
Awards:
• 2023 Santander Brighter Futures Scholarship (£1000)
• Glasgow School of Art Chair’s Medal in Simulation and Visualisation 2022
• First Prize (£1000) in the University of Glasgow School of Education AHRC-funded VR Picturebook Hackathon
Conference Papers and Workshops:
• Remnant: Archaeological creativity through the lens of Fife’s post-conflict landscape at Nordic TAG XVII, University of Turku, Finland, 6th-9th of March 2024
• Ethnographic Animation of and with Immersive Technologies w/ Dr Huon Wardle at Animist Festival, Tallinn University, Estonia, 15th-18th of August 2022
I have developed prize-winning virtual environments that exploit the storytelling potentials of immersive media to explore relationships between technology, remembrance/forgetting, participation, ecology and the built environment.
In July 2022, I graduated with a First from the first cohort of the BSc in Immersive Systems Design at The Glasgow of Art. My practice combines this rigorous technical foundation in the craft and science of 3D modelling and XR development, interdisciplinary research skills in heritage, science and design, and design thinking.
In September 2022, I joined Buro Happold in London as a Geospatial 3D Web Mapping & Game Developer. At BH, I was lead writer on successful multi-million pound bids for Digital Twin contracts around the world, developed innovative new procedural rendering methods for an Epic MegaGrants-funded Digital Twin in Unreal Engine, and was Lead UX Researcher and Designer on two major contracts in the UK and Saudi Arabia.
Since September 2023, I have been pursuing an AHRC-funded Collaborative Doctoral Partnership with Museum of London Archaeology and the University of York. My project title is: Hacking the Big Smoke: Alternate Reality and London’s Archaeology. I am using Alternate Reality Games to collaboratively explore the archaeology of London’s hidden rivers. I am supervised by Colleen Morgan and Debbie Maxwell at York, Stuart Eve at Wessex Archaeology, and Jess Bryan at MOLA.
Download Full CV
Email: maxwardle@protonmail.com
Awards:
• 2023 Santander Brighter Futures Scholarship (£1000)
• Glasgow School of Art Chair’s Medal in Simulation and Visualisation 2022
• First Prize (£1000) in the University of Glasgow School of Education AHRC-funded VR Picturebook Hackathon
Conference Papers and Workshops:
• Remnant: Archaeological creativity through the lens of Fife’s post-conflict landscape at Nordic TAG XVII, University of Turku, Finland, 6th-9th of March 2024
• Ethnographic Animation of and with Immersive Technologies w/ Dr Huon Wardle at Animist Festival, Tallinn University, Estonia, 15th-18th of August 2022
Talks and Seminars:
• Guest Lecture at the School of Innovation & Technology, Glasgow School of Art, 31st of January 2024
• Imaging/Imagining/Virtual and Digital Art, for the MRes in Anthropology, Art and Perception at the University of St Andrews, 23rd of November 2023
• Mapping Materials and Materiality: Points of Interest for Creative Technolgists, for the First Year Colab-1 Module at the School of Simulation and Visualisation, Glasgow School of Art, Glasgow, 15th of November 2022
• Remnant: Fife’s Post-Conflict Concrete Landscape in VR at ISOdesign, Glasgow, 13th of July 2022
Press and Reviews:
• 31st of May 2022, The Skinny: GSA 2022: School of Simulation and Visualisation