About Me:


I am an immersive systems designer based between York, London, and North East Fife. I am fascinated by the challenge of creating new narrative forms for diverse audiences using currently emerging technologies.

I have developed award-winning virtual environments that exploit the storytelling potentials of immersive media to explore relationships between technology, remembrance/forgetting, participation, ecology and the built environment.

In July 2022, I graduated with a First from the first cohort of the BSc in Immersive Systems Design at The Glasgow of Art. My practice combines this rigorous technical foundation in the craft and science of 3D modelling and XR development, interdisciplinary research skills in heritage, science and design, and design thinking.

In September 2022, I joined Buro Happold’s Global GIS and Digital Twins Directorate in London as a Geospatial 3D Web Mapping & Game Developer. At BH, I established a track record for writing on successful multi-million pound bids for Digital Twin contracts around the world, developed innovative new procedural rendering methods for an Epic MegaGrants-funded Digital Twin in Unreal Engine, and was Lead UX Researcher and Designer on major contracts in the UK and Saudi Arabia.

Since September 2023, I have been pursuing an AHRC-funded Collaborative Doctoral Partnership. Working in collaboration with MOLA, the UK's leading archaeology consultancy, I am exploring the potentials of Alternate Reality Games as collaborative media to destabilise traditional, prescriptive forms of archaeological knowledge and generate open, participatory and playful ways of making sense of ‘intractable’ archaeological data in the context of Victoria Underground Station. I am supervised by Colleen Morgan and Debbie Maxwell at York, Stuart Eve at Wessex Archaeology, and Andy Henderson-Schwartz and Jess Bryan at MOLA.

I am a native speaker of Spanish and English and I am studying Chinese at Advanced level.

I have given invited lectures and workshops on the theory and design of immersive and interactive media at the University of St Andrews, The Glasgow School of Art, and Tallinn University in Estonia.


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Email: maxwardle@protonmail.com

Awards:

•      2023 Santander Brighter Futures Scholarship
•      Glasgow School of Art Chair’s Medal in Simulation and Visualisation 2022


Conference Papers and Workshops:

•      Remnant: Archaeological creativity through the lens of Fife’s post-conflict landscape at Nordic TAG XVII, University of Turku, Finland, 6th-9th of March 2024
•     Ethnographic Animation of and with Immersive Technologies w/ Dr Huon Wardle at Animist Festival, Tallinn University, Estonia, 15th-18th of August 2022

Talks and Seminars:

•      Guest Lecture at the School of Innovation & Technology, Glasgow School of Art, 31st of January 2024
•      Imaging/Imagining/Virtual and Digital Art, for the MRes in Anthropology, Art and Perception at the University of St Andrews, 23rd of November 2023
•      Mapping Materials and Materiality: Points of Interest for Creative Technolgists, for the First Year Colab-1 Module at the School of Simulation and Visualisation, Glasgow School of Art, Glasgow, 15th of November 2022 
•      Remnant: Fife’s Post-Conflict Concrete Landscape in VR at ISOdesign, Glasgow, 13th of July 2022

Press and Reviews:

•      31st of May 2022, The Skinny: GSA 2022: School of Simulation and Visualisation



About Me:
AHRC-funded Doctoral Researcher -Hacking the Big Smoke: Alternate Reality and London’s Archaeology

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©2024 DY & Maximiliano Wardle