All images © 2023 Buro Happold and Autodesk
Buro Happold: Epic Games MegaGrant Digital Twin (2023)


Key clients included:



Between 2022 and 2023 I worked in Buro Happold’s Global Directorate of GIS and Digital Twins as a Geospatial Game Developer. I was a primary contributor to an Epic Games MegaGrant project developing real-time, city-scale data streaming to Unreal Engine. I created innovative new procedural shading methods to consistently and compellingly render hundreds of square kilometres of masterplanning data streamed on-the-fly from Buro Happold’s backend data centre.


My approach brought non-expert stakeholders closer to the urban design process than before, allowing them to instantly visualise and manipulate design data as it enters the production pipeline. Ken Pimentel, Architecture Industry Manager at Epic Games described the result as going ‘so far beyond any engineering view I’ve ever seen’.

I introduced Buro Happold’s Global GIS and Digital Twins Directorate to User Centred Design methodologies, developed its UX research portfolio from the ground up, and acted as UI/UX Lead on multiple major Smart City projects in the UK and the Middle East. I was lead writer on winning multi-million pound bids. I was directly responsible for sourcing and supervising UI/UX Design sub-consultants.

The MegaGrant-funded digital twin project has been profiled in New Civil Engineer and in the Chartered Insitute of Civil Engineers’ Journal.  Discipline Director Anthony Tuffour also presented the project at Autodesk University 2023 in Las Vegas. The project won Best Project at the 2023 Society for Digital Engineering Awards and was shortlisted for the 2024 VenturesConnect Construction Technology Awards.



©2024 Maximiliano (Maki) Wardle