Key clients included:
Between 2022 and 2023 I worked in Buro Happold’s Global Directorate of GIS and Digital Twins as a Geospatial Game Developer. I was a primary contributor to an Epic Games MegaGrant project developing real-time, city-scale data streaming to Unreal Engine. I created innovative new procedural shading methods to consistently and compellingly render hundreds of square kilometres of masterplanning data streamed on-the-fly from Buro Happold’s backend data centre.
My approach brought non-expert stakeholders closer to the urban design process than before, allowing them to instantly visualise and manipulate design data as it enters the production pipeline. Ken Pimentel, Architecture Industry Manager at Epic Games described the result as going ‘so far beyond any engineering view I’ve ever seen’.